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AI Insights · Timothy · July 2022

Top 5 City Building Games in Oceania Q2 2022

Explore the performance of the top 5 city building games in Oceania during Q2 2022, focusing on downloads, revenue, and active users.

Top 5 City Building Games in Oceania Q2 2022

The second quarter of 2022 saw interesting trends in the city-building game genre across Oceania. Here’s a closer look at the performance of the top five games based on data from Sensor Tower.

Merge County® Microfun Limited's Merge County® saw a fluctuating trend in its weekly revenue, peaking at around $48K in mid-April and maintaining an average of roughly $37K towards the end of June. Weekly downloads showed a gradual decline from 3.4K at the end of March to approximately 1.9K by late June. Active users hovered around 9.4K initially, with a slight increase to 9.6K in mid-June before settling back to 8.8K.

SimCity BuildIt SimCity BuildIt from Electronic Arts experienced a strong performance in terms of revenue, starting at $23K at the end of March and peaking at nearly $39K in mid-April, before stabilizing around $27K by the end of June. Downloads peaked at 4.5K in mid-April and fluctuated around 2K to 3K for the rest of the quarter. Active user numbers showed substantial engagement, starting at 30.9K and peaking at 36.7K in mid-April, with a stable trend around 29K to 30K by the end of June.

Trading Legend Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED displayed significant revenue growth, starting at $10K at the end of March and reaching a peak of approximately $33K in late May. Downloads showed an initial increase from 1.7K to 3.3K in mid-May, but dropped significantly to below 100 by the end of June. Active users increased steadily from 3.8K to 6.7K by mid-May, before declining to around 4K by the end of June.

Land of Empires: Immortal Nuverse's Land of Empires: Immortal showed impressive revenue growth, starting at $8.6K at the end of March and peaking at around $16.4K in mid-June. Downloads were relatively modest, with a notable spike to 7.2K in the last week of June. Active users also followed a similar trend, starting at 657 and peaking at 4.8K by the end of June.

The Simpsons™: Tapped Out The Simpsons™: Tapped Out from Electronic Arts maintained a stable revenue stream, starting at $15.7K at the end of March and fluctuating around $10K to $14K throughout the quarter. Downloads remained steady, averaging around 1.4K per week. Active users showed a slight decline from 7.6K at the end of March to about 6.7K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022