AI Insights · Timothy · July 2022
Top 5 City Building Games in Oceania Q2 2022
Explore the performance of the top 5 city building games in Oceania during Q2 2022, focusing on downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the city-building game genre across Oceania. Here’s a closer look at the performance of the top five games based on data from Sensor Tower.
Merge County® Microfun Limited's Merge County® saw a fluctuating trend in its weekly revenue, peaking at around $48K in mid-April and maintaining an average of roughly $37K towards the end of June. Weekly downloads showed a gradual decline from 3.4K at the end of March to approximately 1.9K by late June. Active users hovered around 9.4K initially, with a slight increase to 9.6K in mid-June before settling back to 8.8K.
SimCity BuildIt SimCity BuildIt from Electronic Arts experienced a strong performance in terms of revenue, starting at $23K at the end of March and peaking at nearly $39K in mid-April, before stabilizing around $27K by the end of June. Downloads peaked at 4.5K in mid-April and fluctuated around 2K to 3K for the rest of the quarter. Active user numbers showed substantial engagement, starting at 30.9K and peaking at 36.7K in mid-April, with a stable trend around 29K to 30K by the end of June.
Trading Legend Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED displayed significant revenue growth, starting at $10K at the end of March and reaching a peak of approximately $33K in late May. Downloads showed an initial increase from 1.7K to 3.3K in mid-May, but dropped significantly to below 100 by the end of June. Active users increased steadily from 3.8K to 6.7K by mid-May, before declining to around 4K by the end of June.
Land of Empires: Immortal Nuverse's Land of Empires: Immortal showed impressive revenue growth, starting at $8.6K at the end of March and peaking at around $16.4K in mid-June. Downloads were relatively modest, with a notable spike to 7.2K in the last week of June. Active users also followed a similar trend, starting at 657 and peaking at 4.8K by the end of June.
The Simpsons™: Tapped Out The Simpsons™: Tapped Out from Electronic Arts maintained a stable revenue stream, starting at $15.7K at the end of March and fluctuating around $10K to $14K throughout the quarter. Downloads remained steady, averaging around 1.4K per week. Active users showed a slight decline from 7.6K at the end of March to about 6.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.